Hi,

Thanks for the help - I will test it shortly.
Unfortunately I have also found that Mouse_Wheel data structures always
seem to have canvas.x and .y are always 0 :(

I assume this is a different issue as it's broken on git master.

Thanks,
Andy

On Mon, 10 Jul 2017 at 08:04 Jean-Philippe André <j...@videolan.org> wrote:

> Hi Andy,
>
> 2017-07-10 11:56 GMT+09:00 Jean-Philippe André <j...@videolan.org>:
>
> >
> >
> >
> > 2017-07-09 2:19 GMT+09:00 Andrew Williams <a...@andywilliams.me>:
> >
> >> Hi,
> >>
> >> I was trying to use a mouse_move event earlier but found it was missing
> >> critical info:
> >>
> >> event->buttons
> >> event->prev.canvas.x
> >> event->prev.canvas.y
> >>
> >> Were always 0.
> >> Am I missing something obvious? I had to code up the gesture using
> >> mouse_down/up to capture the missing info instead...
> >>
> >
> > I'll have a look, thanks.
> >
>
> I assume you set up a callback on the window or the evas? And you had no
> problems with normal objects?
> If that is so, then this should be fixed. Please let me know if you are
> still having issues.
>
> --
> Jean-Philippe André
>
> ------------------------------------------------------------------------------
> Check out the vibrant tech community on one of the world's most
> engaging tech sites, Slashdot.org! http://sdm.link/slashdot
> _______________________________________________
> enlightenment-devel mailing list
> enlightenment-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
>
-- 
http://andywilliams.me
http://ajwillia.ms
------------------------------------------------------------------------------
Check out the vibrant tech community on one of the world's most
engaging tech sites, Slashdot.org! http://sdm.link/slashdot
_______________________________________________
enlightenment-devel mailing list
enlightenment-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/enlightenment-devel

Reply via email to