Hi, Thanks for the help - I will test it shortly. Unfortunately I have also found that Mouse_Wheel data structures always seem to have canvas.x and .y are always 0 :(
I assume this is a different issue as it's broken on git master. Thanks, Andy On Mon, 10 Jul 2017 at 08:04 Jean-Philippe André <j...@videolan.org> wrote: > Hi Andy, > > 2017-07-10 11:56 GMT+09:00 Jean-Philippe André <j...@videolan.org>: > > > > > > > > > 2017-07-09 2:19 GMT+09:00 Andrew Williams <a...@andywilliams.me>: > > > >> Hi, > >> > >> I was trying to use a mouse_move event earlier but found it was missing > >> critical info: > >> > >> event->buttons > >> event->prev.canvas.x > >> event->prev.canvas.y > >> > >> Were always 0. > >> Am I missing something obvious? I had to code up the gesture using > >> mouse_down/up to capture the missing info instead... > >> > > > > I'll have a look, thanks. > > > > I assume you set up a callback on the window or the evas? And you had no > problems with normal objects? > If that is so, then this should be fixed. Please let me know if you are > still having issues. > > -- > Jean-Philippe André > > ------------------------------------------------------------------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > _______________________________________________ > enlightenment-devel mailing list > enlightenment-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > -- http://andywilliams.me http://ajwillia.ms ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel