Hi,

It may be specific to OS X as that's what I was using yesterday - will get
more info if I can today.

Thanks,
Andy
On Wed, 12 Jul 2017 at 03:48, Jean-Philippe André <j...@videolan.org> wrote:

> I couldn't reproduce that with today's git.
> Can you provide me with some test code? Maybe in EDI?
>
> 2017-07-12 4:57 GMT+09:00 Andrew Williams <a...@andywilliams.me>:
>
> > Hi,
> >
> > Thanks for the help - I will test it shortly.
> > Unfortunately I have also found that Mouse_Wheel data structures always
> > seem to have canvas.x and .y are always 0 :(
> >
> > I assume this is a different issue as it's broken on git master.
> >
> > Thanks,
> > Andy
> >
> > On Mon, 10 Jul 2017 at 08:04 Jean-Philippe André <j...@videolan.org>
> > wrote:
> >
> > > Hi Andy,
> > >
> > > 2017-07-10 11:56 GMT+09:00 Jean-Philippe André <j...@videolan.org>:
> > >
> > > >
> > > >
> > > >
> > > > 2017-07-09 2:19 GMT+09:00 Andrew Williams <a...@andywilliams.me>:
> > > >
> > > >> Hi,
> > > >>
> > > >> I was trying to use a mouse_move event earlier but found it was
> > missing
> > > >> critical info:
> > > >>
> > > >> event->buttons
> > > >> event->prev.canvas.x
> > > >> event->prev.canvas.y
> > > >>
> > > >> Were always 0.
> > > >> Am I missing something obvious? I had to code up the gesture using
> > > >> mouse_down/up to capture the missing info instead...
> > > >>
> > > >
> > > > I'll have a look, thanks.
> > > >
> > >
> > > I assume you set up a callback on the window or the evas? And you had
> no
> > > problems with normal objects?
> > > If that is so, then this should be fixed. Please let me know if you are
> > > still having issues.
> > >
> > > --
> > > Jean-Philippe André
> > >
> > > ------------------------------------------------------------
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> > http://ajwillia.ms
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>
>
> --
> Jean-Philippe André
>
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