On Mon, 2011-11-28 at 09:38 +0100, Cedric BAIL wrote:
> On Mon, Nov 28, 2011 at 9:30 AM, robert <rob...@split.gr> wrote:
> > On Wed, 2011-11-23 at 16:31 +0200, robert wrote:
> >> Good afternoon,
> >> I am experiencing terrible performance with compositing.
> >> opengl is working fine on other applications / glxgears / whatever.
> >>
> >> However when enabling compositing with opengl I'm not getting more than
> >> 5 fps or so.
> >>
> >> If anyone has any clues as to what I might be doing wrong, I'd
> >> appreciate it.
> >>
> >>
> >> Hardware is nvidia 9400M, using latest drivers, 32bit linux (opensuse)
> >>
> >>   OpenGL X11.................: yes (Xlib: yes) (XCB: no) (GLES: no)
> >> (SGX: no) (s3c6410: no)
> >>
> >> I read in an older post to this list that I should avoid gles / xcb /
> >> anything else than autodetected so for now my tests have only been using
> >> xlib opengl.
> >>
> >> Thanks in advance,
> >>
> >> Robert
> >
> > Good morning,
> >
> > After changing from custom driver install to community rpms, the opengl
> > engine of enlightenment did not work at all. (I got a message that my
> > screen does not support openGL).(Note: opengl was working fine)
> >
> > Next attempt was to install latest beta drivers from nvidia. This time
> > it worked and I managed to get decent(ish) performance on a single
> > screen. It's certainly not "fast" and it's unusable on two screens
> > however.
> >
> > Sorry for being a pain, but is there any configuration I might have
> > missed ? / does anyone have any good experiences with the compositing?
> > I mean it looks good, but other than enabling it for showing off, I have
> > not found it practically usable.
> > Are there any plans to improve it in the near future ?
> 
> Seems like you have an issue with your hardware or your driver here.
> According to wikipedia it does support shader enought for E17, so not
> a hardware limitation. Could you check that in the Composite Setting,
> you are using Open GL with texture from pixmap ?

Hi Cedric, thanks for your reply.

I have tried both with and without said option.
When using texture from pixmap, the performance is 2-3x worse than when
not.

There is also an "engine" screen that has a "Use ARGB instead of shaped
windows"

I have tried both on and off.



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