On Mon, 28 Nov 2011 11:40:47 +0200 robert <rob...@split.gr> said:

> On Mon, 2011-11-28 at 09:38 +0100, Cedric BAIL wrote:
> > On Mon, Nov 28, 2011 at 9:30 AM, robert <rob...@split.gr> wrote:
> > > On Wed, 2011-11-23 at 16:31 +0200, robert wrote:
> > >> Good afternoon,
> > >> I am experiencing terrible performance with compositing.
> > >> opengl is working fine on other applications / glxgears / whatever.
> > >>
> > >> However when enabling compositing with opengl I'm not getting more than
> > >> 5 fps or so.
> > >>
> > >> If anyone has any clues as to what I might be doing wrong, I'd
> > >> appreciate it.
> > >>
> > >>
> > >> Hardware is nvidia 9400M, using latest drivers, 32bit linux (opensuse)
> > >>
> > >>   OpenGL X11.................: yes (Xlib: yes) (XCB: no) (GLES: no)
> > >> (SGX: no) (s3c6410: no)
> > >>
> > >> I read in an older post to this list that I should avoid gles / xcb /
> > >> anything else than autodetected so for now my tests have only been using
> > >> xlib opengl.
> > >>
> > >> Thanks in advance,
> > >>
> > >> Robert
> > >
> > > Good morning,
> > >
> > > After changing from custom driver install to community rpms, the opengl
> > > engine of enlightenment did not work at all. (I got a message that my
> > > screen does not support openGL).(Note: opengl was working fine)
> > >
> > > Next attempt was to install latest beta drivers from nvidia. This time
> > > it worked and I managed to get decent(ish) performance on a single
> > > screen. It's certainly not "fast" and it's unusable on two screens
> > > however.
> > >
> > > Sorry for being a pain, but is there any configuration I might have
> > > missed ? / does anyone have any good experiences with the compositing?
> > > I mean it looks good, but other than enabling it for showing off, I have
> > > not found it practically usable.
> > > Are there any plans to improve it in the near future ?
> > 
> > Seems like you have an issue with your hardware or your driver here.
> > According to wikipedia it does support shader enought for E17, so not
> > a hardware limitation. Could you check that in the Composite Setting,
> > you are using Open GL with texture from pixmap ?
> 
> Hi Cedric, thanks for your reply.
> 
> I have tried both with and without said option.
> When using texture from pixmap, the performance is 2-3x worse than when
> not.

you have some nasty problem there. what - i don't know. i have seen absymal
performance on fglrx before, but never nvidia EXCEPT when the driver has
leaked. there used to be a problem where it would leak resources internally and
eventually slow down to a crawl. you had to kill the xserver to fix it up.
restarting e wouldn't do it (or logging out and in without the xserver process
getting re-executed).

all i can imagine is it's either:

1. a specific issue in your nvidia driver version that i've never seen (it's
incredibly new, or its really old or just a version i never hit).
and/or
2. its an issue with your xorg server version that causes this OR somehow via
interaction with the nvidia driver produces this.
and/or
3. some kernel change/bug that affects the nvida drivers

on every ubuntu version i remember running e17 on with compositing via gl in
evas (10.04. 10.10, 11.04) it has worked a charm - with 10.04 eventually
leaking as above. all i can suggest right now is "change distribution and see".
that'll change the 3 things above to at least match something i have seen
before, but as such there is nothing we can really do to help without you
narrowing down the condition that causes the issue, and i believe that issue is
probably one or more of the 3 above.

> There is also an "engine" screen that has a "Use ARGB instead of shaped
> windows"
> 
> I have tried both on and off.

you want that on when compositing. off will hurt performance bandly.

-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    ras...@rasterman.com


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