So I'm trying to wrap my head around the example eqPly and I'm beginning to 
think that I'm trying to equate it too hard to SGI's MPK.

What I'm really trying to understand is the control flow between the 
application and the server, just basic stuff like...

Once the server is running with a configuration, all other equalizer apps that 
start will connect to that server, correct?  eq::NodeFactory, I'm assuming, is 
the way to get the server to connect to your specific application by 
overloading the various compoents of eq::Config, eq::Node, eq::Pipe, and 
eq::Channel.  Is that correct?  It also appears, similar to MPK, that 
eq::Channel is where the majority of the work is done for rendering. 

Say I start the server with server/eqServer.64 examples/configs/2-window.DB.eqc 
where in channel::draw() is the decision made on which half of the model to 
draw.  Is the model itself made up of multiple nodes, each having it's own 
bounding box?  Is this the list of candidates?  If so, where is that list 
populated and how?  Where does the compositing take place?  I assume that's in 
the server.  If I want to change a compositing mode or add my own, do I extend 
the server?

Obviously, I haven't torn through the server and client library code.  I went 
looking through the documentation but couldn't find what I was looking for.  If 
I missed something in the documentation, just point me that way with RFTM.

Any other insights for someone just trying to understand the architecture and 
development environment would be most welcome.

Thanks for the help

Scott

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