On 23. Jan, 2007, at 0:32 , Scott Senften wrote:
eq::NodeFactory, I'm assuming, is the way to get the server to connect to your specific application by overloading the various compoents of eq::Config, eq::Node, eq::Pipe, and eq::Channel. Is that correct? It also appears, similar to MPK, that eq::Channel is where the majority of the work is done for rendering.
Hello Scott, After some information digesting triggered by your questions, I have create a design doc describing all currently implemented task methods: <http://www.equalizergraphics.com/documents/design/taskMethods.html> HTH, Stefan. _______________________________________________ eq-dev mailing list [email protected] https://in-zueri.ch/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

