On 2. Feb, 2007, at 11:29 , Boris Neubert wrote:

I added it to the server config file in the global
parameter part, but it had no effect (btw I was wrong: the problem
occurred in the local version, too).

Mhh, can you verify what visual you got? If it got fixed by the
dynamic near/far, it most certainly is a depth buffer precision
problem.


Alternatively you can fix the dynamic near/far calculation in
eqPly/channel.cpp, and send me the patch. ;) I still haven't
found the time to do so.

After updating to revision 770 I tried a version with DYNAMIC_NEAR_FAR
And it works well. Have you fixed the problem with DYNAMIC_NEAR_FAR?

It doesn't work for off-axis frustra (Cave, Headtracking).

Did it fix the flickering?


Cheers,

Stefan.




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