Hi, Jonas
Hi, Stefan

thank you for your advices, so quickly :)
maybe i can try to expend ogre's scene manager again next week, if I have
any advances, can i commit it to the source tree?


rick

在07-12-7,Jonas Bösch <[EMAIL PROTECTED]> 写道:
>
> Hi,
>
> On Dec 7, 2007, at 2:12 PM, 常辉 wrote:
>
> > Hi, Stephen
> >   Sorry for late responds, I was also busy in the last week. :)
> >
> >   I'm glad to hear about your working to integrate eqOgre to the
> > project.
> >
> >   I'v tried to add new scene manager like kd-tree data structure
> > into ogre, but it seems too difficult, because it need to do many
> > work to change the source of the engine just like Ogre, for the
> > scene management and cull, that's part of the core of the engine.
>
> Hmm, Ogre traditionally has pluggable Scene Managers, it should be
> possible to integrate a kd-tree-based scene manager without too much
> hassle. Take a look at the paging scene manager plugin...
>
> >    Maybe it is the reason for Boesh not using Ogre?:) Do you think
> > it's common to do such work to integrate equalizer with some 3D
> > engine just like Ogre?
>
> As Stefan mentioned, I used Ogre for a project, but my new project
> needed some OpenGL Extensions that were not supported by Ogre at the
> time, and since it was only research code, I switched to pure OpenGL
> for that project.
>
> I'm still a big fan of Ogre and I think it's great that you do what
> you do!
>
> Greets,
>
> Jonas
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