On 7. Dec 2007, at 14:12, 常辉 wrote:

>   I'v tried to add new scene manager like kd-tree data structure  
> into ogre, but it seems too difficult, because it need to do many  
> work to change the source of the engine just like Ogre, for the  
> scene management and cull, that's part of the core of the engine.

I will submit my current working version to the Eq source tree  
soonish. I will not
include it in the build yet, until it is stabilized.

I think it's best if we work on the same code base, so we do not  
diverge to much.

Imo we should both spend some time getting it into shape, which is  
unfortunately
boring integration work into the build system and some code cleanups.

>    Maybe it is the reason for Boesh not using Ogre?:)

It's Jonas - seems western names are as hard to decipher for you
as eastern names are for us ;)

Jonas did in fact use Ogre some time back for the smart terrain  
rendering code,
which I've ported to Equalizer about two years ago. Unfortunately we  
never
managed to release the code.

> Do you think it's common to do such work to integrate equalizer with  
> some 3D engine just like Ogre?

Yes, and I think it is a very valuable work. In my paid job I am doing  
something
similar for a scene graph within a commercial application.


Cheers,

Stefan.


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