On 7. Dec 2007, at 14:12, 常辉 wrote: > I'v tried to add new scene manager like kd-tree data structure > into ogre, but it seems too difficult, because it need to do many > work to change the source of the engine just like Ogre, for the > scene management and cull, that's part of the core of the engine.
I will submit my current working version to the Eq source tree soonish. I will not include it in the build yet, until it is stabilized. I think it's best if we work on the same code base, so we do not diverge to much. Imo we should both spend some time getting it into shape, which is unfortunately boring integration work into the build system and some code cleanups. > Maybe it is the reason for Boesh not using Ogre?:) It's Jonas - seems western names are as hard to decipher for you as eastern names are for us ;) Jonas did in fact use Ogre some time back for the smart terrain rendering code, which I've ported to Equalizer about two years ago. Unfortunately we never managed to release the code. > Do you think it's common to do such work to integrate equalizer with > some 3D engine just like Ogre? Yes, and I think it is a very valuable work. In my paid job I am doing something similar for a scene graph within a commercial application. Cheers, Stefan. _______________________________________________ eq-dev mailing list [email protected] https://in-zueri.ch/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

