On 29. Jan 2008, at 15:42, Gordon Erlebacher wrote: > Hi Stefan, > > I will try to implement a shader without FBOs.
Great. > You already have > a shader example, but so far, not a single example with FBOs. As a general advice, just in case: Just store your shader and FBO names in the window class, and allocate them in Window::configInitGL. That should keep things simple and easy to debug. Cheers, Stefan. _______________________________________________ eq-dev mailing list [email protected] https://in-zueri.ch/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

