On 29. Jan 2008, at 15:42, Gordon Erlebacher wrote:

> Hi Stefan,
>
> I will try to implement a shader without FBOs.

Great.

> You already have
> a shader example, but so far, not a single example with FBOs.

As a general advice, just in case: Just store your shader and FBO  
names in the window class, and allocate them in Window::configInitGL.  
That should keep things simple and easy to debug.


Cheers,

Stefan.


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