Hi Stefan, I will try to implement a shader without FBOs. You already have a shader example, but so far, not a single example with FBOs.
Does anybody at all have an example with FBOs (at display time, and without using the Object Manager)? If FBOs are the problem, that would explain my issues. gordon ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. _______________________________________________ eq-dev mailing list [email protected] https://in-zueri.ch/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

