On 10. Nov 2008, at 14:33, vcamatya (via Nabble) wrote:

> Hi Stefan,
> Thanks for your prompt reply. I'm trying to capture the data  
> immediately after they been composite in local nodes. For example, I  
> have 2 nodes, 4 pipe hardware configuration, with different data  
> sent to each pipe. I want to capture the pixels composite by each  
> pipe, and send it to the local display as well as to (say) remote  
> nodes. I could capture for single display by using glReadPixels and  
> glxswapbuffer/glswapbuffer in window.cpp, however,  I'm not sure how  
> to capture the pixels from each pipe.


What about:

compound
{
     compound
     {
         channel "channel-p1"
         wall { ... }
         compound    #draw
         {
             channel "channel-p1-PBuffer"
             outputframe {}
         }
         inputframe{ name "frame.channel-p1-PBuffer" }
     }
     # Same for p2..4

     compound
     {
          channel "some-other-channel-seeing-p1"
          task [CLEAR ASSEMBLE]
          inputframe{ name "frame.channel-p1-PBuffer" }
     }
}


Or directly eliminate the PBuffer. Why do you need it?


HTH,

Stefan.


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