Hi Paul, On Wed, Nov 19, 2008 at 3:22 AM, Paul Pocock <[EMAIL PROTECTED]> wrote:
> Could someone explain the situation with using Equalizer with OSG ? Can > it be achieved or does it require a new featureset within Equalizer? It can be achieved without a new feature in Equalizer. First it requires plugging in osg's rendering into Channel::frameDraw. This should get you going for a single, multi-GPU system or static, pre-loaded scenes on a cluster. The second step is to implement (automatic) data distribution for osg, which can be done using eq::net::Objects. The first part is straight-forward, the second is more time-consuming but not difficult if you know how to go. I've done this for a different scene graph already, so it can be done. The only reason that it doesn't exist is that nobody sponsored the development so far. Do you have a concrete use case or required feature set in mind? Cheers, Stefan. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

