Hi Paul,

On Wed, Nov 19, 2008 at 3:22 AM, Paul Pocock
<[EMAIL PROTECTED]> wrote:

> Could someone explain the situation with using Equalizer with OSG ? Can
> it be achieved or does it require a new featureset within Equalizer?

It can be achieved without a new feature in Equalizer.

First it requires plugging in osg's rendering into Channel::frameDraw.
This should get you going for a single, multi-GPU system or static,
pre-loaded scenes on a cluster.

The second step is to implement (automatic) data distribution for osg,
which can be done using eq::net::Objects.

The first part is straight-forward, the second is more time-consuming
but not difficult if you know how to go. I've done this for a
different scene graph already, so it can be done.

The only reason that it doesn't exist is that nobody sponsored the
development so far.

Do you have a concrete use case or required feature set in mind?


Cheers,

Stefan.

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