On Thu, Nov 20, 2008 at 1:53 AM, Paul Pocock
<[EMAIL PROTECTED]> wrote:
> Thanks for your reply Stefan, We want OSG to run on multiple
> workstations, maybe in a master/ 1..N slave configuration (if that's
> possible).

The Equalizer execution model is more flexible than a master/slave model.

Basically you have the application, which is the controlling entity.
You then have n render clients, which might render to a window and/or
contribute to another channel's rendering. The classical vizsim
master/slave model is a special case where all render client render to
a display.

> I haven't even looked at Equalizers code yet - I'm trying to assess the
> feasibility in regards to time and effort in getting OSG up and running
> on a cluster. Chromium does not yet support OpenGL 2.0 so is useless to
> us, I think working with Equalizer on this effort may be easier than
> adding extensions to Chromium.

As said, it should be fairly easy to load a scene from a shared
filesystem and render this.

The data distribution is about building an infrastructure and
implementing all the serialization code. Section 6.3 should give you
an overview on how to do it.

> I don't suppose there are any examples of implementing automatic data
> distribution?

A very simple example is the static kd-Tree distribution of eqPly.


Cheers,

Stefan.

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