Hello,

the following is an excerpt from hartac.eqc. I do not understand what those float point data mean ?

Any one can tell me a little bit on how to set those parameters?

 

compound

{

channel "channel3"

wall

{

bottom_left [ .36 .0285 -2 ]

bottom_right [ 1. .0285 -2 ]

top_left [ .36 .4285 -2 ]

}

swapbarrier {}

}


[email protected] wrote: -----

To: Equalizer Developer List <[email protected]>
From: Stefan Eilemann <[email protected]>
Sent by: [email protected]
Date: 12/17/2008 03:32AM
Subject: Re: [eq-dev] How to decouple pipes


On 16. Dec 2008, at 18:34, Mathias Heyer wrote:

> Hi!
>
> What is he easiest way to decouple the rendering (-framerate) of  
> pipe(s) from each other?
> Is it possible via config or does it need changes to the code?

It is not possible with the current code. As a workaround, you can use  
period to limit the framerate of one channel.

Later Equalizer version will be able to drive different configs  
independently, and possibly also support different framerates within  
one config.

> Another question is, how can I decouple the rendering size of  
> channels from each other?
> I want to create 2 nodes, each rendering fullscreen (one for the  
> right eye, one for the left; in order to achieve passive stereo) and  
> a third non-fullscreen window on a third node.
> The window on the third node should be dragable and resizable  
> without interfering with the viewport of the former two nodes.

The pixel viewport is determined by the destination channel. The  
destination channel is the top-most defined channel in a compound  
tree. You can either do:

compound
{
    compound { channel "left" wall{} }
    compound { channel "right" wall{} }
    compound { channel "movable" wall{} }
}

or

compound { channel "left" wall{} }
compound { channel "right" wall{} }
compound { channel "movable" wall{} }

The difference is that in the first case, all channels can share a  
swapbarrier.


HTH,

Stefan.

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