Dear Mathias:

 

Thanks for your suggestion for the one GPU , but with two viewport / channel configuration.

 I am reading the source code of Equalizer, unfortunately I just understand those code partially.

 

I found that one window is associated /assigned a piece of p-buffer.

So I assume that the two channels share the same piece of p-buffer.

Then I assume that each channel draws a portion of this p-buffer respectively.

 

My questions are :

 

1. whether these two channel-drawing action are implemented in two seperate threads ?

2. Could you show me how these two channels share the same piece of P-buffer ? Could you show me which  .cpp file talk about this mechanism?

3. I am always confused with window/context/channel, Could you suggest any book for me about these topic ?

 

 

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