Dear Mathias:
Thanks for your suggestion for the one GPU , but with two viewport / channel configuration.
I am reading the source code of Equalizer, unfortunately I just understand those code partially.
I found that one window is associated /assigned a piece of p-buffer.
So I assume that the two channels share the same piece of p-buffer.
Then I assume that each channel draws a portion of this p-buffer respectively.
My questions are :
1. whether these two channel-drawing action are implemented in two seperate threads ?
2. Could you show me how these two channels share the same piece of P-buffer ? Could you show me which .cpp file talk about this mechanism?
3. I am always confused with window/context/channel, Could you suggest any book for me about these topic ?
_______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

