Hello, I've imported the example to the Equalizer tree under contrib/eqOSG.
I had to make a few changes to get it to compile on OS X, please check that I didn't brake anything. Thomas, Paul - one of you should imo take the responsibility on managing changes on eqOSG. I'm sure people will have patches eventually. Please get a sourceforge account, so that I can add it to the svn committers. I have one crash during exit as well. The osgViewer is released too late, it should be released during the last window's configExitGL (probably by using refCounting). Here is my stack trace: 0 libGL.dylib 0x9680c97b glDeleteLists + 27 1 libosg.54.dylib 0x006db57d osg::Drawable::flushAllDeletedDisplayLists(unsigned int) + 105 2 libosg.54.dylib 0x00741b91 osg::flushAllDeletedGLObjects(unsigned int) + 83 3 libosg.54.dylib 0x0074528e osg::GraphicsContext::close(bool) + 852 4 libosgViewer.54.dylib 0x00cfc9fd osgViewer::Viewer::~Viewer() + 503 5 eqOSG 0x0000a376 EqViewer::~EqViewer() + 156 6 eqOSG 0x0000750f osg::Referenced::unref() const + 85 (Referenced:178) 7 eqOSG 0x000075a5 osg::ref_ptr<EqViewer>::~ref_ptr() + 45 8 eqOSG 0x0000baa0 Pipe::~Pipe() + 44 9 eqOSG 0x00005bca eq::NodeFactory::releasePipe(eq::Pipe*) + 30 (nodeFactory.h:59) Cheers, Stefan. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

