Hi Melvin,

On 5. Feb 2009, at 5:06, Melvin (via Nabble) wrote:

> Hi all,
>
> I'm new to Equalizer, and am having difficulties compiling the  
> Equalizer source code(from Equalizer-0.6-rc1.tar.gz).

Is there any reason you're not using the final 0.6 release?

> My platform: CentOS release 4.4 (Final)

That hasn't been tested.

> The error messages I got:
> client/glXWindow.cpp: In member function `virtual XVisualInfo*  
> eq::GLXWindow::chooseXVisualInfo()':
> client/glXWindow.cpp:124: error: `GLX_SAMPLE_BUFFERS' was not  
> declared in this scope
> client/glXWindow.cpp:126: error: `GLX_SAMPLES' was not declared in  
> this scope
> make[1]: *** [.././obj/./lib/client/glXWindow.Linux.o] Error 1
> make[1]: Leaving directory `/home/engyf/Desktop/Equalizer-0.6/lib'
> make: *** [lib] Error 2
>
> Anything I'm missing here?

It seems your glx header are to old. Try including GL/glxew.h instead  
of glx.h in lib/client/windowSystem.h.

If you get it to compile, please send me the patch. I'll add it to the  
0.6 patches and trunk then.

> Would appreciate some help here...
> Also, I'd like to know if GLSL shaders are properly supported by  
> Equalizer? (couldn't find out from the website)

Equalizer does not interfere with your OpenGL rendering. So yes, you  
can use GLSL.

Equalizer also uses GLSL, if available, in the compositor.


HTH,

Stefan.


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