Hi Melvin, On 5. Feb 2009, at 5:06, Melvin (via Nabble) wrote:
> Hi all, > > I'm new to Equalizer, and am having difficulties compiling the > Equalizer source code(from Equalizer-0.6-rc1.tar.gz). Is there any reason you're not using the final 0.6 release? > My platform: CentOS release 4.4 (Final) That hasn't been tested. > The error messages I got: > client/glXWindow.cpp: In member function `virtual XVisualInfo* > eq::GLXWindow::chooseXVisualInfo()': > client/glXWindow.cpp:124: error: `GLX_SAMPLE_BUFFERS' was not > declared in this scope > client/glXWindow.cpp:126: error: `GLX_SAMPLES' was not declared in > this scope > make[1]: *** [.././obj/./lib/client/glXWindow.Linux.o] Error 1 > make[1]: Leaving directory `/home/engyf/Desktop/Equalizer-0.6/lib' > make: *** [lib] Error 2 > > Anything I'm missing here? It seems your glx header are to old. Try including GL/glxew.h instead of glx.h in lib/client/windowSystem.h. If you get it to compile, please send me the patch. I'll add it to the 0.6 patches and trunk then. > Would appreciate some help here... > Also, I'd like to know if GLSL shaders are properly supported by > Equalizer? (couldn't find out from the website) Equalizer does not interfere with your OpenGL rendering. So yes, you can use GLSL. Equalizer also uses GLSL, if available, in the compositor. HTH, Stefan. -- View this message in context: http://n2.nabble.com/Errors-compiling-Equalizer...-tp2273210p2273629.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com.
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