Hi again, I've just tried using glxew.h in the trunk. That creates even more trouble.
The attached patch should do the trick, though. Cheers, Stefan. -- View this message in context: http://n2.nabble.com/Errors-compiling-Equalizer...-tp2273210p2273681.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com.
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