All, I've just checked in a major rewrite in the network layer, in order to clean up the code and to improve the performance. Please let me know if you find any bugs.
A bit of background: The new connection code assumes asynchronous IO semantics for read and accept operations. This eliminates a memcpy for connections using async IO, such as Win32 sockets, and greatly simplifies the code for these connections. Cheers, Stefan. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

