Hi all
I'm still working on the integration of OSG in EQ. Whatever, an 
interesting point is the eventhandling. My idea is, to pass more or less 
all the keyboard and mouse inputs to the EqViewer (which is a sublcass 
of the std osg::Viewer class). Then the osg application would work more 
or less like if the default osgViewer window would receive the events. 
In this default osgViewer, there is an EventQueue where one can easily 
adapt all the events.
If the EqViewer receives the events, one can use the osg-eventhandlers, 
which makes everything a lot easier and forces the abstraction of EQ and 
OSG.

My questions:
In which EQ-Method should I pass this events to the EqViewer, to keep 
everything synchronized and correct?

Or is there maybe a better and complete different approach?

Thanks for any hints/ideas...

jonas

PS: Thomas' eqOSG Version works like charm on our 4-pipe cave simulation 
set-up! Thanks!

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