On 24.04.2009, at 12:38, Stefan Broder <[email protected]> wrote:

> Hi Stefan,
>
> Here our affinityCheck:
> GPU 0: NVIDIA Quadro FX 1700 used on [0 0 1600 1200]
> GPU 1: NVIDIA Quadro FX 1700 used on [0 0 1600 1200]
> GPU 2: NVIDIA Quadro FX 1700 used on [0 0 1600 1200]
> GPU 3: NVIDIA Quadro FX 1700 used on [0 0 1600 1200]
>
> Sorry, there has been a missunderstanding. With the config, i sent the
> windows are created correct on each monitor, as long as we define
> nothing but "device 0" for every pipe. In case of "device 1" we see a
> white screen on the concerned monitor. For device 2 + 3, we see a
> transparent window (desktop).
>
> why this strange behaviour?

It looks to me as if your screens are in clone mode, since they all  
have the same viewport in affinitycheck. Normally the x, y positions  
differ, as in the example output on the website. Can you configure the  
four monitors so that they are next to each other?


Hth,

Stefan.
>
>
> Regards,
> Stefan
>
> Stefan Eilemann wrote:
>> On Thu, Apr 23, 2009 at 2:51 PM, Stefan Broder <[email protected]> wrote:
>>
>>> Hi,
>>>
>>> We tried to run equalizer on a computer with 4 graphic cards (nvidia
>>> quadro fx1700). On linux this worked just fine, by defining a pipe  
>>> and
>>> device for every graphic card.
>>>
>>> Unfortunately, on windows we experienced some problems with the same
>>> config. We had one window, which was displayed correctly, but the  
>>> other
>>> three were empty (empty window frame).
>>>
>>
>> Can you please send the output of affinityCheck?
>> <http://www.equalizergraphics.com/downloads/tools.html>
>>
>>
>>
>>
>>> By removing the "device X"
>>> definitions in each pipe, all windows were displayed correctly.
>>>
>>
>> It seems that the windows are created on the wrong monitor, i.e., the
>> GPU affinity mask doesn't match to the monitor. You can confirm this
>> by making them ordinary windows and dragging them around. If you see
>> something on one of the GPU's, then something is wrong in the window
>> placement code.
>>
>>
>>> But by
>>> makeing them full-screen and distributing them on the different  
>>> screens,
>>> everything got shaky. A look on the task manager confirmed that  
>>> the CPU
>>> was very busy.
>>>
>>
>> This is expected, if you have 4 render threads. :)
>>
>>
>> Cheers,
>>
>> Stefan.
>>
>> _______________________________________________
>> eq-dev mailing list
>> [email protected]
>> http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev
>> http://www.equalizergraphics.com
>>
>
> _______________________________________________
> eq-dev mailing list
> [email protected]
> http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev
> http://www.equalizergraphics.com

_______________________________________________
eq-dev mailing list
[email protected]
http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev
http://www.equalizergraphics.com

Reply via email to