On 24.04.2009, at 12:38, Stefan Broder <[email protected]> wrote:
> Hi Stefan, > > Here our affinityCheck: > GPU 0: NVIDIA Quadro FX 1700 used on [0 0 1600 1200] > GPU 1: NVIDIA Quadro FX 1700 used on [0 0 1600 1200] > GPU 2: NVIDIA Quadro FX 1700 used on [0 0 1600 1200] > GPU 3: NVIDIA Quadro FX 1700 used on [0 0 1600 1200] > > Sorry, there has been a missunderstanding. With the config, i sent the > windows are created correct on each monitor, as long as we define > nothing but "device 0" for every pipe. In case of "device 1" we see a > white screen on the concerned monitor. For device 2 + 3, we see a > transparent window (desktop). > > why this strange behaviour? It looks to me as if your screens are in clone mode, since they all have the same viewport in affinitycheck. Normally the x, y positions differ, as in the example output on the website. Can you configure the four monitors so that they are next to each other? Hth, Stefan. > > > Regards, > Stefan > > Stefan Eilemann wrote: >> On Thu, Apr 23, 2009 at 2:51 PM, Stefan Broder <[email protected]> wrote: >> >>> Hi, >>> >>> We tried to run equalizer on a computer with 4 graphic cards (nvidia >>> quadro fx1700). On linux this worked just fine, by defining a pipe >>> and >>> device for every graphic card. >>> >>> Unfortunately, on windows we experienced some problems with the same >>> config. We had one window, which was displayed correctly, but the >>> other >>> three were empty (empty window frame). >>> >> >> Can you please send the output of affinityCheck? >> <http://www.equalizergraphics.com/downloads/tools.html> >> >> >> >> >>> By removing the "device X" >>> definitions in each pipe, all windows were displayed correctly. >>> >> >> It seems that the windows are created on the wrong monitor, i.e., the >> GPU affinity mask doesn't match to the monitor. You can confirm this >> by making them ordinary windows and dragging them around. If you see >> something on one of the GPU's, then something is wrong in the window >> placement code. >> >> >>> But by >>> makeing them full-screen and distributing them on the different >>> screens, >>> everything got shaky. A look on the task manager confirmed that >>> the CPU >>> was very busy. >>> >> >> This is expected, if you have 4 render threads. :) >> >> >> Cheers, >> >> Stefan. >> >> _______________________________________________ >> eq-dev mailing list >> [email protected] >> http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev >> http://www.equalizergraphics.com >> > > _______________________________________________ > eq-dev mailing list > [email protected] > http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev > http://www.equalizergraphics.com _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

