Hello Win32 gurus, I've just checked in some major changes in order to track down a heap corruption on Win32, to no avail.
I will be very grateful if you can have an attempt to find the problem. The corruption occurs upon exit in eqPly and eVolve in Debug builds when the eqPly/eVolve object is destroyed. My last change (3056) did: - set all projects to Multithreaded DLL (/MD instead of /MT)to avoid issues with separate DLL heaps - increase warning level to 2 and fix the resulting warnings (mostly dll export issues) Feel free to get back to me via private email (english, german, french) if you feel more comfortable that way. Best, Stefan. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

