Stefan Eilemann wrote:
> 
> Hello Win32 gurus,
> 
> I've just checked in some major changes in order to track down a heap
> corruption on Win32, to no avail.
> 
> I will be very grateful if you can have an attempt to find the
> problem. The corruption occurs upon exit in eqPly and eVolve in Debug
> builds when the eqPly/eVolve object is destroyed.
> 
> My last change (3056) did:
> 
> - set all projects to Multithreaded DLL (/MD instead of /MT)to avoid
> issues with separate DLL heaps
> - increase warning level to 2 and fix the resulting warnings (mostly
> dll export issues)
> 
> 
> Feel free to get back to me via private email (english, german,
> french) if you feel more comfortable that way.
> 
> 
> Best,
> 
> Stefan.
> 
> _______________________________________________
> eq-dev mailing list
> [email protected]
> http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev
> http://www.equalizergraphics.com
> 
> 

Hey,

I confirm the heap corruption. I'll take a look on the code..

Regards, 
Adam
-- 
View this message in context: 
http://n2.nabble.com/Win32-help-needed-tp3055141p3058738.html
Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com.


_______________________________________________
eq-dev mailing list
[email protected]
http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev
http://www.equalizergraphics.com

Reply via email to