Stefan Eilemann wrote: > > Hello Win32 gurus, > > I've just checked in some major changes in order to track down a heap > corruption on Win32, to no avail. > > I will be very grateful if you can have an attempt to find the > problem. The corruption occurs upon exit in eqPly and eVolve in Debug > builds when the eqPly/eVolve object is destroyed. > > My last change (3056) did: > > - set all projects to Multithreaded DLL (/MD instead of /MT)to avoid > issues with separate DLL heaps > - increase warning level to 2 and fix the resulting warnings (mostly > dll export issues) > > > Feel free to get back to me via private email (english, german, > french) if you feel more comfortable that way. > > > Best, > > Stefan. > > _______________________________________________ > eq-dev mailing list > [email protected] > http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev > http://www.equalizergraphics.com > >
Hey, I confirm the heap corruption. I'll take a look on the code.. Regards, Adam -- View this message in context: http://n2.nabble.com/Win32-help-needed-tp3055141p3058738.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

