Stefan Eilemann wrote:
> 
> On Mon, Sep 7, 2009 at 12:58 PM, m0bl0 (via
> Nabble)<[email protected]> wrote:
> 
> The eq and eq::net APIs are not yet fully defined yet, they are only
> 'official' when they are being used by one of the examples.
> 
> The Texture and FBO classes are relatively new, and the contract of
> certain methods is not yet well defined. Nevertheless I added the
> exports I thought useful and tried to improve the documentation
> somewhat. They are still not 'stable' and you might find certain
> limitations and quirks with them. Rev 3340 is for you.
> 

Okay, that goes a long way (and the better documentation is also
appreciated!), but I still have more wishes: I'd also like access to
FrameBufferObject's addColorTexture and getColorTextures functions (and, I
guess, getDepthTexture and getStencilTexture for consistency). The reason
is, I want to render something into an FBO (with two color textures) and
then use it as a texture in another pass.

Thanks,
Marc
-- 
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http://n2.nabble.com/Missing-EQ-EXPORTs-in-FrameBufferObject-and-Texture-tp3596623p3597988.html
Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com.

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