Stefan Eilemann wrote: > > On Mon, Sep 7, 2009 at 12:58 PM, m0bl0 (via > Nabble)<[email protected]> wrote: > > The eq and eq::net APIs are not yet fully defined yet, they are only > 'official' when they are being used by one of the examples. > > The Texture and FBO classes are relatively new, and the contract of > certain methods is not yet well defined. Nevertheless I added the > exports I thought useful and tried to improve the documentation > somewhat. They are still not 'stable' and you might find certain > limitations and quirks with them. Rev 3340 is for you. >
Okay, that goes a long way (and the better documentation is also appreciated!), but I still have more wishes: I'd also like access to FrameBufferObject's addColorTexture and getColorTextures functions (and, I guess, getDepthTexture and getStencilTexture for consistency). The reason is, I want to render something into an FBO (with two color textures) and then use it as a texture in another pass. Thanks, Marc -- View this message in context: http://n2.nabble.com/Missing-EQ-EXPORTs-in-FrameBufferObject-and-Texture-tp3596623p3597988.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

