Hi Stefan It is working now, I can compile it....
Thank you very much Robert Stefan Eilemann wrote: > > > Hi Robert, > > On 9. Jan 2010, at 8:16, Robert Hauck [via Software] wrote: > >> When using the SVN trunk of Equalizer, defining EQ_IGNORE_GLEW before >> include eq.h and using OSG2.8.2, I receive a WGL error; he doesn't know >> HPBUFFERARB. (in wglWindow.h, line 43, EQ_EXPORT virtual HPBUFFERARB >> getWGLPBufferHandle() const = 0;) > > Can you retry with the latest svn version (#3902). I hope this change > fixes it. > > > Cheers, > > Stefan. > > > _______________________________________________ > eq-dev mailing list > [email protected] > http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev > http://www.equalizergraphics.com > > -- View this message in context: http://n2.nabble.com/WGL-compile-error-when-using-OpenSceneGraph-tp4276647p4286864.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

