Hi all,

The parallel rendering library used by ParaView is IceT(Image Composition
Engine for Tiles). The size of IceT source code is very small(about 260KB)
and it is very robust. But the size of Equalizer source code seems to be a
little large. I wonder if Equalizer provides some extra functions that are
not included in IceT. So why Equalizer takes up so much space?

-Ning
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