On 18. Jan 2010, at 7:47, liuning wrote: > The parallel rendering library used by ParaView is IceT(Image Composition > Engine for Tiles). The size of IceT source code is very small(about 260KB) > and it is very robust. But the size of Equalizer source code seems to be a > little large. I wonder if Equalizer provides some extra functions that are > not included in IceT. So why Equalizer takes up so much space?
IceT is -afaik- a compositing library. Equalizer consists of - a compositing library - a task de-compositing engine - a resource management system for run-time configuration and load-balancing - a distributed, versioned object layer - and much more ;) HTH, Stefan. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

