On 18. Jan 2010, at 7:47, liuning wrote:

> The parallel rendering library used by ParaView is IceT(Image Composition 
> Engine for Tiles). The size of IceT source code is very small(about 260KB) 
> and it is very robust. But the size of Equalizer source code seems to be a 
> little large. I wonder if Equalizer provides some extra functions that are 
> not included in IceT. So why Equalizer takes up so much space?

IceT is -afaik- a compositing library.

Equalizer consists of
- a compositing library
- a task de-compositing engine
- a resource management system for run-time configuration and load-balancing
- a distributed, versioned object layer
- and much more ;)


HTH,

Stefan.


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