Hi,

On 17. Jan 2010, at 13:53, William Thibault [via Software] wrote:

> I'm trying to create my own FBO, bound to a texture, for the first pass, 
> and then use that texture for the second pass, but I'm having trouble 
> getting the FBO to use the configuration. 
> 
> I am new to Equalizer, and know that this should be possible using a 
> compound, but thought 
> I could avoid a readback by binding my own FBO to a texture, but its 
> not working. 
> If I bind my FBO and then call eq::Channel::frameDraw(), i get errors 
> in applyBuffer(). 

You should override applyBuffer() and bind your FBO there. Only during your 
warp pass you use eq::Channel::applyBuffer to bind Eq's frame buffer and use 
your FBO as input texture.


HTH,

Stefan.


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