Hi,
On 17. Jan 2010, at 13:53, William Thibault [via Software] wrote: > I'm trying to create my own FBO, bound to a texture, for the first pass, > and then use that texture for the second pass, but I'm having trouble > getting the FBO to use the configuration. > > I am new to Equalizer, and know that this should be possible using a > compound, but thought > I could avoid a readback by binding my own FBO to a texture, but its > not working. > If I bind my FBO and then call eq::Channel::frameDraw(), i get errors > in applyBuffer(). You should override applyBuffer() and bind your FBO there. Only during your warp pass you use eq::Channel::applyBuffer to bind Eq's frame buffer and use your FBO as input texture. HTH, Stefan. -- View this message in context: http://n2.nabble.com/2-pass-rendering-tp4408191p4414598.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com.
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