On 11. Feb 2010, at 23:23, davidotcom [via Software] wrote:
> Hi again,
>
> I've been trying to send extra data into the packet, but I'm not sure how to
> grab the "extra" data from the other end once I call:
>
> Session::send (NodePtr node, SessionPacket &packet, const std::string &text)
>
> I'm able to grab everything inside the packet, but I have no idea where the
> other bit went and I can't find any documentation regarding this.
>
> Any thoughts?
>From connection.h:
* Sends a packaged message including a string using the connection.
*
* The packet has to define a 8-byte-aligned, 8-char string at the end
* of the packet. When the packet is sent the whole string is appended
* to the packet, so that the receiver has to do nothing special to
* receive and use the full packet.
Have a look at the NodeConfigInitPacket send by the server, and processed by
the client.
I know this is not very programmer-friendly, these parts of the eq::net API are
not yet finalized and documented.
Cheers,
Stefan.
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