Equalzer is used for distributed rendering. Simplistic example will be doing SLI on two systems connected to the network. If you are using a single system with four graphics cards you don't need equalzier, but if you want to run the application across multiple nodes (systems) equalier is the best choice.
It is much more than glut. It provides framework for distributed rendering. You can use any version of OpenGL your graphics driver supports. Cheers Rahul ------Original Message------ From: melomania Sender: [email protected] To: [email protected] ReplyTo: Equalizer Developer List Subject: [eq-dev] Equalizer good for this? Sent: Sep 2, 2010 1:22 AM Hi I just discoverred Equalizer and it may be what I need. I would like to create a system with 3 or 5 stereoscopic monitors and head tracking. The number of graphic cards is not decided yet. I would like to use OpenGL 3 or 4. Is Equalizer the perfect basis for this? Do I understand correclt that it more or less replaces the old GLUT? Can it be combined with GLEW? How does it deal with the different SLI configurations of nVidia cards? Does it support the GTX480 card? Thanks -- View this message in context: http://software.1713.n2.nabble.com/Equalizer-good-for-this-tp5488564p5488564.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com Sent from BlackBerry® on Airtel _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

