I disagree. The multi-context, multithreading, synchronization and load-balancing is quite useful on multi-GPU systems. It will take a newcomer a long time to figure it out. See also <http://www.equalizergraphics.com/documents/WhitePapers/MultiGPU.pdf>, even though the benchmark data is quite old.
That sounds interesting! How does Equalizer deal with stereoscopic displays? Can I use different technologies, like: - frame sequential - line by line alternated - two seperate pictures (side by side or different displays). Or does it depend on what the graphic card supports? _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

