I disagree. The multi-context, multithreading, synchronization and
load-balancing is quite useful on multi-GPU systems. It will take a
newcomer a long time to figure it out. See also
<http://www.equalizergraphics.com/documents/WhitePapers/MultiGPU.pdf>,
even though the benchmark data is quite old.


That sounds interesting!

How does Equalizer deal with stereoscopic displays?
Can I use different technologies, like:
- frame sequential
- line by line alternated
- two seperate pictures (side by side or different displays).

Or does it depend on what the graphic card supports?


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