Hi Stefan A few revisions earlier, in 4179, there's the problem that osgViewer updates animations on each frame, which is not thread-safe. Could this be the reason why osgViewer doesn't work properly? And the own implementation of a SceneView just addresses a problem with stereo, which osgUtil::SceneView apparently has?
Thanks Robert -- View this message in context: http://software.1713.n2.nabble.com/osgScaleViewer-SceneView-vs-osgViewer-tp5436408p5513504.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

