Hello Robert, On 9. Sep 2010, at 9:47, Robert Hauck [via Software] wrote:
> A few revisions earlier, in 4179, there's the problem that > osgViewer updates animations on each frame, which is not thread- > safe. Could this be the reason why osgViewer doesn't work properly? Yes, that's one of the reasons. The update has to happen once per frame (Node::frameStart), and not per draw operation (Channel::frameDraw). > And the own implementation of a SceneView just addresses a problem > with stereo, which osgUtil::SceneView apparently has? Iirc osgViewer also does not allow for rendering a single stereo eye pass only. This is the second problem. osgViewer can probably be refactored to address these issues, but I shied away from it since there was a bigger discussion on refactoring it on the osg mailing list. Cheers, Stefan. -- View this message in context: http://software.1713.n2.nabble.com/osgScaleViewer-SceneView-vs-osgViewer-tp5436408p5549495.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com.
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