Hello everybody, we are a students project group at Siegen University and we have developed an immersive driving simulator for our VR Lab. After a year of work, using OpenSceneGraph 2.8.3 and Equalizer 0.9.1, everything looks fine if we just use our 6 render nodes, which are all running Debian 64 Bit and using a swap barrier (specified in the .eqc file) to synchronize. Unfortunately, if we add our sound node, that is also running the program, on a Windows XP 64 Bit Machine, but without any graphics output, the system crashes at startup. Does anyone have an idea of what could be our mistake? Do we have to have a graphics output to synchronize the nodes? Thank you very much, Greetings, Max & the project group -- View this message in context: http://software.1713.n2.nabble.com/Win64-Debian64-cluster-crashes-when-enabling-Win64-swap-barrier-tp5607968p5607968.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com.
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