Hello all

I'm looking for a way to integrate haptics into eqOsg. Has anybody already
made some thoughts about that? Since haptic devices need to render at a much
higher rate than visual renderers, is there some way to do that directly
with eq? E.g. "splitting" the begin frame to have a visual renderer with
100Hz and a haptic renderer with <1000Hz? 
Or does this completely OSG have to handle? Has anyone already tested that
with a kdTree or the osgUtil::polytopIntersector?

Thanks for any ideas...

Robert
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