Hello all I'm looking for a way to integrate haptics into eqOsg. Has anybody already made some thoughts about that? Since haptic devices need to render at a much higher rate than visual renderers, is there some way to do that directly with eq? E.g. "splitting" the begin frame to have a visual renderer with 100Hz and a haptic renderer with <1000Hz? Or does this completely OSG have to handle? Has anyone already tested that with a kdTree or the osgUtil::polytopIntersector?
Thanks for any ideas... Robert -- View this message in context: http://software.1713.n2.nabble.com/Haptics-with-Equalizer-tp5644341p5644341.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

