On 17. Oct 2010, at 16:07, Robert Hauck [via Software] wrote:
> I'm looking for a way to integrate haptics into eqOsg. Has anybody already
> made some thoughts about that? Since haptic devices need to render at a much
> higher rate than visual renderers, is there some way to do that directly with
> eq? E.g. "splitting" the begin frame to have a visual renderer with 100Hz and
> a haptic renderer with <1000Hz?
There is currently no support of independent frame loops. Since you render at
high frame rates, scalable rendering is out of the question anyways. Why not:
frame()
config->startFrame()
while( config->isIdle( ))
renderHapticsFrame()
do event processing
config->finishFrame()
Missing from Eq is the isIdle() call, but this is a long time coming.
Do you need a GL context for haptics, or is this a pure CPU operation?
Cheers,
Stefan.
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