On 17. Oct 2010, at 16:07, Robert Hauck [via Software] wrote:

> I'm looking for a way to integrate haptics into eqOsg. Has anybody already 
> made some thoughts about that? Since haptic devices need to render at a much 
> higher rate than visual renderers, is there some way to do that directly with 
> eq? E.g. "splitting" the begin frame to have a visual renderer with 100Hz and 
> a haptic renderer with <1000Hz?

There is currently no support of independent frame loops. Since you render at 
high frame rates, scalable rendering is out of the question anyways. Why not:

frame()
  config->startFrame()
  while( config->isIdle( ))
    renderHapticsFrame()
    do event processing
  config->finishFrame()


Missing from Eq is the isIdle() call, but this is a long time coming.

Do you need a GL context for haptics, or is this a pure CPU operation?


Cheers,

Stefan.


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