Hi, On 1. Dec 2011, at 13:19, zdd87 [via Software] wrote:
> Since Unity3D is not open-source, it seems I cannot put its draw routines > into Channel::frameDraw. There is no problem calling closed-source software from Channel::frameDraw. Simply use one of the examples as your starting point on how to derive from the Equalizer classes to do so. For simplicity, you might want to use Sequel and derive from Renderer to override draw() -- see the seqPly example. HTH, Stefan. -- View this message in context: http://software.1713.n2.nabble.com/Unity3D-integration-tp7050324p7050345.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

