On 18. Jan 2012, at 13:37, JohnZo [via Software] wrote: > I am just starting to experiment with multi-GPU OpenGL rendering on Windows > 7. > For now, I am using a pair of Geforce GTX 580 graphics cards in one PC, with > two LCD displays (one per graphics card). I disable SLI in order to have > access to the two graphics cards. > > I try to have one process creating two OpenGL windows (one per graphics > card). It works, but whatever I do, I don't get the performance benefits of > the second card: all OpenGL calls are being sent (and processed) by the same > graphics card. > > I tried the same thing with AMD FirePro cards, and it works well. > > Does anyone know if there's a way to support multi-GPU OpenGL rendering with > nVidia Geforce cards?
See http://www.equalizergraphics.com/documentation/parallelOpenGLFAQ.html#multigpu Short story: You can't with Geforce on Windows. You can on Linux. > Is it something that the Equalizer library is known to do? Yes, using Quadro cards on Windows. HTH, Stefan. -- View this message in context: http://software.1713.n2.nabble.com/Windows-7-vs-Multi-GPU-rendering-problems-tp7200008p7200017.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

