I am just starting to experiment with multi-GPU OpenGL rendering on Windows
7.
For now, I am using a pair of Geforce GTX 580 graphics cards in one PC, with
two LCD displays (one per graphics card).  I disable SLI in order to have
access to the two graphics cards.

I try to have one process creating two OpenGL windows (one per graphics
card).  It works, but whatever I do, I don't get the performance benefits of
the second card: all OpenGL calls are being sent (and processed) by the same
graphics card.  

I tried the same thing with AMD FirePro cards, and it works well.  

Does anyone know if there's a way to support multi-GPU OpenGL rendering with
nVidia Geforce cards?
Is it something that the Equalizer library is known to do?

Thanks,

John.

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