Thanks for the reply Stefan. I'll get back to the "channel/window
differentiation" issue later, I am having a more fundamental problem.


I am trying to set up a config for the task described in my original post. I
have successfully written a configuration that will render the scene into an
off screen buffer (pbuffer since FBOs don't work for some reason on my
system) then cut pieces of that buffer and drop them into two other EQ
windows. This (working) config is here:  http://pastebin.com/yzEw7y6j

I want to adapt this config so that instead of using two destination WINDOWS
it uses a single destination window with multiple channels (the motivation
behind this is to avoid a whole bunch of OpenGL context switching + an
OpenGL context number limitation that we seem to have ran into with the
hardware/drivers we are using). This config can be found here:
http://pastebin.com/yDBXCNEy

I can't for the life of me figure out the proper compound syntax for the
second usecase...At most I have only been able to get the left hand side of
the window to render but that's it.

Do you have any insight on how to fix this?

Thanks a lot for your time!

-Harris

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