On 4. May 2012, at 17:19, Matteo Hausner [via Software] wrote: > There was also a leak inside the application, which I tracked down by now.
So I assume that means the render clients are leaking. Most likely this is due to missing sync() on some objects. Try setting the 100 to 10 in Object::notifyNewHeadVersion and see who is throwing an assertion. HTH, Stefan. -- View this message in context: http://software.1713.n2.nabble.com/Distributed-Scenegraph-Memory-Leak-tp7525052p7527762.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

