Mi Matteo, On 18. Jun 2012, at 21:17, Matteo Hausner [via Software] wrote:
> First of all I still have some issues when deleting SG-Nodes from my graph. > I need to know when the right order of calls I have to do in order to > get rid of an existing versioned distributed object. *Ideally* you do: First on render clients: unmap, delete Then on app Node: deregister, delete If you can't guarantee the order between render clients and app, that's not too bad since the master instance will forcefully unmap all clients. > Currently I'm calling localNode->unmap(myObject) on the > ApplicationNode first and delete myObject on the Rendering-Node, > however when calling delete on the object I'm receving something like: > "Debug Assertion Failed! ... Expression: _BLOCK_TYPE_IS_VALID( > pHead->nBlockUse )". That's a heap corruption which can be caused by anything. There have been reports that the 1.2 binaries don't work for some users - do you use these or did you compile Eq by yourself? Also, the stack trace might give some hints at what's going on. > The second issue I'm having is about setting the focal point for our > passive stereo setup. > When trying to set the focal point via the config-file I'm getting a > "Unimplemented code" error. Is there any documentation, on how to set > a fixed focal point? http://www.equalizergraphics.com/documents/design/immersive.html What are you setting, and which unimplemented code are you hitting? HTH, Stefan. -- View this message in context: http://software.1713.n2.nabble.com/Distributed-Scenegraph-Memory-Leak-tp7525052p7580537.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

