Hello Stefan The Head-Tracking seems to work now (and looks pretty good, btw.)
But now we have a problem with the lighting. We can add lights on our own, but I don't seem to be able to simply switch off the headlight (or the lighting overall). Per default there shouldn't be any lights (Because NO_SCENEVIEW_LIGHT is the default option in the sceneView). I tried to turn the light off with "_sceneView->setLightingMode(MTDEMO::SceneView::NO_SCENEVIEW_LIGHT);" but that doesn't seem to have any effect at all. Btw, if I try "_sceneView->setLightingMode(MTDEMO::SceneView::SKY_LIGHT);", then the following error message is printed: "Warning: no osg::Light attached to ogUtil::SceneView to provide sky light.*/". Another message is shown if I try to do the same with HEADLIGHT. There shouldn't be any lights at all, but somewhere there is a headlight. And there is a second problem: This headlight seems to be on a different position for every wall. So if I see an Object (e.g, a cube) displayed on more than one wall, its color is different on every screen due to the lighting. -- View this message in context: http://software.1713.n2.nabble.com/Head-Tracking-in-CAVE-tp7470111p7546069.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

