On 9. Jun 2012, at 9:47, praktikant [via Software] wrote: > I had a look at the "quick&dirty" Channel::processEvent() function, which > should be moved to Config::handleEvents(). But how can I access the frameData > from the Config class, and how can I make sure that I obtain the right > frameData (the one from the channel where the mouse event took place)?
I suggest you do the reprojection (generating the pick ray) in Channel::handleEvent, send a custom ConfigEvent containing the pick ray to the application and do the ray/scene intersection when handling the event in Config::handleEvent. HTH, Stefan. -- View this message in context: http://software.1713.n2.nabble.com/mouse-pick-tp5509857p7580383.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

