Hi, Stefan,

One question to ask for you.

the "eq_compressor_image_cpp"  project shows me to all rgba channels are saved 
separately, then input into some compressor.

My question is: if I write my own compressor/decompressor, the image, which 
will be input into/out the compressor/decompressor, must be saved with rgba 
channels separately or with original rgba format?




Best regards,

marenan

From: eq-dev-request
Date: 2012-07-17 18:00
To: eq-dev
Subject: eq-dev Digest, Vol 68, Issue 7
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Today's Topics:

   1. Re: Equalizer Segment reconfigurability at runtime
      (Evgeny Ilyushkin)


----------------------------------------------------------------------

Message: 1
Date: Mon, 16 Jul 2012 13:31:21 +0200
From: Evgeny Ilyushkin <[email protected]>
To: [email protected]
Subject: Re: [eq-dev] Equalizer Segment reconfigurability at runtime
Message-ID: <[email protected]>
Content-Type: text/plain; charset="utf-8"

On 07/16/2012 12:00 PM, [email protected] wrote:
> Message: 1
> Date: Mon, 16 Jul 2012 10:06:04 +0200
> From: Stefan Eilemann <[email protected]>
> To: Equalizer Developer List <[email protected]>
> Subject: Re: [eq-dev] Equalizer Segment reconfigurability at runtime
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=us-ascii
> 
> Hello Evgeny,
> 
> On 13. Jul 2012, at 20:03, Evgeny Ilyushkin wrote:
> 
>> I've looked at the code of eq::View, eq::fabric::View, eq::Frustum,
>> Wall, etc. and regretfully all I can see is methods calling
>> setWall(someNewWall) and adding DIRTY_FRUSTUM to the dirtyBits, which I
>> tried and it didn't work.
> 
> That is necessary, but not enough. Missing is the actual commit which doesn't 
> happen since fabric::Config does not yet traverse down to the segment. See 
> fabric/config.ipp:641-647 and layout.ipp:78 and do similar things for 
> canvas/segment.
> 
> 
> HTH,
> 
> Stefan.
> 

Thank you very much for pointing out the problem and the code places.
I've looked at the code you specified and I can finally see the missing
parts.

I'm currently working with the 1.0 version of Equalizer that our code
uses, but I will definitely put the changes in the github fork of the
newest version when the feature works.

BR,
 Evgeny

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