Hello Stefan, everyone,

I'm still trying to modify Equalizer to make Segment frusta
updateable at each frame. I've got it to traverse down the Canvas to the
Segment, but it needs а pointer to a channel type.
 eq/fabric/segment.ipp,58:
commitChild< typename CH::Parent >( _channel->getWindow(), incarnation);

the only place I found where segment->setChannel(CH* ch) is called is
loader.cpp/.y on the server side.
What would be the best way for me to provide this value in the
client/app code, and will this let me finally use Segment's setWall()
inside the ...Config::startFrame() ? Just call setChannel() from
eqTerrain::Config::startFrame with the corresponding channel as argument?


Porting our Terrain from Eq1.0 to Eq1.4 is proving to be difficult at
least for me (nobody else cares yet), so I am forced to work with 1.0
for the next month until I submit my bachelor's thesis :(
I'll try to make it into a feature for the latest version after that.

Many thanks and cheers,
Evgeny

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