Hello Stefan, everyone, I'm still trying to modify Equalizer to make Segment frusta updateable at each frame. I've got it to traverse down the Canvas to the Segment, but it needs а pointer to a channel type. eq/fabric/segment.ipp,58: commitChild< typename CH::Parent >( _channel->getWindow(), incarnation);
the only place I found where segment->setChannel(CH* ch) is called is loader.cpp/.y on the server side. What would be the best way for me to provide this value in the client/app code, and will this let me finally use Segment's setWall() inside the ...Config::startFrame() ? Just call setChannel() from eqTerrain::Config::startFrame with the corresponding channel as argument? Porting our Terrain from Eq1.0 to Eq1.4 is proving to be difficult at least for me (nobody else cares yet), so I am forced to work with 1.0 for the next month until I submit my bachelor's thesis :( I'll try to make it into a feature for the latest version after that. Many thanks and cheers, Evgeny
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