On 27. Aug 2012, at 20:49, [email protected] wrote:

> Speaking of which, what debugger do you use?

I'm going the old-school gdb + emacs route. Others are using QtCreator. Afaik 
internally they all use gdb.

> Used Buildyard git project, tried master and 1.4 tag.
> after almost trivial header fixes according to CHANGES.txt and GLXWindow to 
> glx::Window 
> replacements, everything builds, but I get runtime errors such as:
> 
> Main ... Collage/co/localNode.cpp:1014 41 Node unreachable, all connections 
> failed to connect
> PipeDraw1 ... Lunchbox/lunchbox/thread.cpp:426 298 Error binding to cpu set 
> 0x0    (since i compiled with hwloc)
> PipeDraw1 ... Equalizer/libs/eq/client/glx/window.cpp:665 524 
> GLX_SGI_swap_control not supported, ignoring window swapsync hint UNDEFINED

These are all uncritical.

> eq::server: ... Equalizer/libs/eq/server/configUpdateSyncVisitor.h:115 531 
> eq::server::Channel initialization failed: Window not running (0x40)

This is a follow-up to:

> eq::server: ... Equalizer/libs/eq/server/configUpdateSyncVisitor.h:115 531 
> eq::server::Window initialization failed:
> GL_EXT_texture_compression_s3tc unsupported (0x10001)

This is a custom error your application generates. You should find the return 
false in your code. Interesting is why this extension is supposedely not 
supported - some GLEW usage error?
 

HTH,

Stefan.



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