On 27. Aug 2012, at 20:49, [email protected] wrote: > Speaking of which, what debugger do you use?
I'm going the old-school gdb + emacs route. Others are using QtCreator. Afaik internally they all use gdb. > Used Buildyard git project, tried master and 1.4 tag. > after almost trivial header fixes according to CHANGES.txt and GLXWindow to > glx::Window > replacements, everything builds, but I get runtime errors such as: > > Main ... Collage/co/localNode.cpp:1014 41 Node unreachable, all connections > failed to connect > PipeDraw1 ... Lunchbox/lunchbox/thread.cpp:426 298 Error binding to cpu set > 0x0 (since i compiled with hwloc) > PipeDraw1 ... Equalizer/libs/eq/client/glx/window.cpp:665 524 > GLX_SGI_swap_control not supported, ignoring window swapsync hint UNDEFINED These are all uncritical. > eq::server: ... Equalizer/libs/eq/server/configUpdateSyncVisitor.h:115 531 > eq::server::Channel initialization failed: Window not running (0x40) This is a follow-up to: > eq::server: ... Equalizer/libs/eq/server/configUpdateSyncVisitor.h:115 531 > eq::server::Window initialization failed: > GL_EXT_texture_compression_s3tc unsupported (0x10001) This is a custom error your application generates. You should find the return false in your code. Interesting is why this extension is supposedely not supported - some GLEW usage error? HTH, Stefan. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

