Hi Daniel I don't have to use static libraries, it's only that about 1 day compile time is required to rebuild all libraries :-) So if it is possible with minor changes to prevent that, it would be useful, since I guess I'm not the only person who uses static libs. But no problem if not, it's more or less fully automated... Maybe you can give me a hint where this ..DYN is defined? I just saw it in the build files CMake generates, but haven't found it in the source tree.
@Stefan: I used all from Github, without Buildyard, as I have my own CMake external projects... Haven't seen that it's now hwsd. I'll use that. But hwsd gives an error in module.cpp, ln 135: 8>D:\CMake_Build\I3D\EXTERNALS\Source\HWSD\hwsd\net\sys\module.cpp(135): error C2220: warning treated as error - no 'object' file generated 8> 8>D:\CMake_Build\I3D\EXTERNALS\Source\HWSD\hwsd\net\sys\module.cpp(135): warning C4267: 'argument' : conversion from 'size_t' to 'int', possible loss of data Is there /WX defined? Cheers, Robert -- View this message in context: http://software.1713.n2.nabble.com/Compile-errors-in-gpusd-and-equalizer-tp7583114p7583119.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

