Robert, it's defined in CMake/Common.cmake:71 -> add_definitions(-DBOOST_ALL_NO_LIB -DBOOST_ALL_DYN_LINK).
Wrt hwsd build: which Visual Studio version are you using? The build works fine with 2008 & 2010. And yes, /WX is defined. Cheers, Daniel 2013/5/1 Robert Hauck <[email protected]> > Hi Daniel > > I don't have to use static libraries, it's only that about 1 day compile > time is required to rebuild all libraries :-) So if it is possible with > minor changes to prevent that, it would be useful, since I guess I'm not > the > only person who uses static libs. But no problem if not, it's more or less > fully automated... Maybe you can give me a hint where this ..DYN is > defined? > I just saw it in the build files CMake generates, but haven't found it in > the source tree. > > @Stefan: > I used all from Github, without Buildyard, as I have my own CMake external > projects... > Haven't seen that it's now hwsd. I'll use that. > But hwsd gives an error in module.cpp, ln 135: > > 8>D:\CMake_Build\I3D\EXTERNALS\Source\HWSD\hwsd\net\sys\module.cpp(135): > error C2220: warning treated as error - no 'object' file generated > 8> > 8>D:\CMake_Build\I3D\EXTERNALS\Source\HWSD\hwsd\net\sys\module.cpp(135): > warning C4267: 'argument' : conversion from 'size_t' to 'int', possible > loss > of data > > Is there /WX defined? > > > Cheers, > Robert > > > > -- > View this message in context: > http://software.1713.n2.nabble.com/Compile-errors-in-gpusd-and-equalizer-tp7583114p7583119.html > Sent from the Equalizer - Parallel Rendering mailing list archive at > Nabble.com. > > _______________________________________________ > eq-dev mailing list > [email protected] > http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev > http://www.equalizergraphics.com >
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