Robert,

it's defined in CMake/Common.cmake:71 -> add_definitions(-DBOOST_ALL_NO_LIB
-DBOOST_ALL_DYN_LINK).

Wrt hwsd build: which Visual Studio version are you using? The build works
fine with 2008 & 2010. And yes, /WX is defined.

Cheers,
Daniel


2013/5/1 Robert Hauck <[email protected]>

> Hi Daniel
>
> I don't have to use static libraries, it's only that about 1 day compile
> time is required to rebuild all libraries :-) So if it is possible with
> minor changes to prevent that, it would be useful, since I guess I'm not
> the
> only person who uses static libs. But no problem if not, it's more or less
> fully automated... Maybe you can give me a hint where this ..DYN is
> defined?
> I just saw it in the build files CMake generates, but haven't found it in
> the source tree.
>
> @Stefan:
> I used all from Github, without Buildyard, as I have my own CMake external
> projects...
> Haven't seen that it's now hwsd. I'll use that.
> But hwsd gives an error in module.cpp, ln 135:
>
> 8>D:\CMake_Build\I3D\EXTERNALS\Source\HWSD\hwsd\net\sys\module.cpp(135):
> error C2220: warning treated as error - no 'object' file generated
> 8>
> 8>D:\CMake_Build\I3D\EXTERNALS\Source\HWSD\hwsd\net\sys\module.cpp(135):
> warning C4267: 'argument' : conversion from 'size_t' to 'int', possible
> loss
> of data
>
> Is there /WX defined?
>
>
> Cheers,
> Robert
>
>
>
> --
> View this message in context:
> http://software.1713.n2.nabble.com/Compile-errors-in-gpusd-and-equalizer-tp7583114p7583119.html
> Sent from the Equalizer - Parallel Rendering mailing list archive at
> Nabble.com.
>
> _______________________________________________
> eq-dev mailing list
> [email protected]
> http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev
> http://www.equalizergraphics.com
>
_______________________________________________
eq-dev mailing list
[email protected]
http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev
http://www.equalizergraphics.com

Reply via email to